![Valley Valley](https://www.mynorth.com/wp-content/uploads/2009/09/jordan-river.jpg)
- Valley Of Spirits Slot - Free Play In Demo Mode - Nov 2020
- Reference
- See Full List On Wow.gamepedia.com
- Valley Of Spirits Orgrimmar
- Valley Of Spirits Wow Vision
Valley of Spirits book. Read reviews from world’s largest community for readers. A fascinating firsthand account of the author's work exploring the past. The Valley of Spirits 32, 64 is dedicated to the study of the ethereal and spiritual. Visitors will find a variety of class and profession trainers here. This is also the end-point of mage portals to Orgrimmar. Xan'tish is the local snake vendor, and for a small fee, players can purchase a Black Kingsnake, Brown Snake, or a Crimson Snake from him. The valley is also the center of troll.
'The Cave Under the Great Rock on Mount Moriah' — known as the Well of Souls. (Illustration from Stanley Lane-Poole's Picturesque Palestine, Sinai and Egypt, 1883.)
The Well of Souls (Arabic: بئر الأرواح Bir al-Arwah; sometimes translated Pit of Souls, Cave of Spirits, or Well of Spirits in Islam), also known in Christianity and Judaism[dubious] by the time of the Crusades as the 'Holy of Holies',[1] is a partly natural, partly man-made cave located inside the Noble Rock (the 'Foundation Stone' in Judaism) under the Dome of the Rock shrine in Jerusalem.[2] The name 'Well of Souls' derives from a medieval Islamic legend that at this place the spirits of the dead can be heard awaiting Judgment Day.[3] The name has also been applied to a depression in the floor of this cave and a hypothetical chamber that may exist beneath it.[4]
In Judaism, the site is known as the Holy of Holies[dubious] (alluding to the former inner sanctuary within the Temple in Jerusalem) and in Christianity, is venerated as a possible site of the annunciation of John the Baptist, since Luke says it happened in the Temple.[1] The site has never been subject to an archaeological investigation and religious and political sensitivities preclude this.[citation needed]
History and context[edit]
The Foundation Stone in the floor of the Dome of the Rock shrine in Jerusalem. The round hole at upper left penetrates to the Well of Souls below. The cage-like structure just beyond the hole covers the stairway entrance to the cave.
The Dome of the Rock, whose English name is a translation of its Arabic name, Qubbat as-Sakhrah, is an Umayyad Muslim shrine at the Haram ash-Sharif ('Noble Sanctuary' in Arabic), known as the Temple Mount to Jews and the West. The exposed bedrock directly under the dome — known as the Noble Rock to Muslims — is the spot from which Islamic tradition indicates Muhammad ascended to heaven, and according to a medieval Islamic tradition, the Stone tried to follow Muhammad as he ascended, leaving his footprint here while pulling up and hollowing out the cave below. The impression of the hand of the Archangel Gabriel, made as he restrained the Stone from rising, is nearby.[5]
In Jewish tradition this is the place where Abraham prepared to sacrifice his son Isaac. The Stone — known as Even haShetiya in Hebrew and es-Sakhrah in Arabic — is considered the holiest site in Judaism and the third holiest in Islam.[citation needed]
Both Jewish and Muslim traditions relate to what may lie beneath the Foundation Stone, the earliest of them found in the Talmud in the former and understood to date to the 12th and 13th centuries in the latter.[6] The Talmud indicates that the Stone marks the center of the world and serves as a cover for the Abyss (Abzu) containing the raging waters of the Flood.[citation needed][dubious] The cave was venerated as early as 902 according to Ibn al-Faqih.[7] Muslim tradition likewise places it at the center of the world and over a bottomless pit with the flowing waters of Paradise underneath. A palm tree is said to grow out of the River of Paradise here to support the Stone. Noah is said to have landed here after the Flood. The souls of the dead are said to be audible here as they await the Last Judgment,[3] although this is not a mainstream view in Sunni Islam.
Crusader period[edit]
The Foundation Stone and its cave entered fully into the Christian tradition after the Crusaders conquered Jerusalem in 1099. These Europeans converted the Dome of the Rock into a church, calling it the Templum Domini (Latin, 'Temple of the Lord'). They made many radical physical changes to the site at this time, including cutting away much of the rock to make staircases and paving the Stone over with marble slabs. They certainly enlarged the main entrance of the cave and probably are also responsible for creating the shaft ascending from the center of the chamber. The Crusaders called the cave the 'Holy of Holies' and venerated it as the site of the announcement of John the Baptist's birth.[1] (Modern scholarship indicates that the Temple Holy of Holies was probably on top of the Foundation Stone, not inside it.[8])
Legends and old interpretations[edit]
In 1871, Jerusalem was visited by the explorer and Arabist Sir Richard Francis Burton. Lady Burton later described their exploration of the Well of Souls as tourists:
A flight of fifteen steps takes us into the cave under this Rock. This feature has been immensely written about. I shall content myself with saying that Captain Burton holds it to be the original granary of the corn threshed, or rather trodden out, upon the plain on either side, and winnowed from the Rock. If the latter prove to be the great Altar of Sacrifice, the cave will be the cistern for the blood which ran off by the Bir el Arwáh (Well of Souls) into the Valley of Hinnom. My husband did his best to procure the opening of the hollow-sounding slab in the centre, but the time has not yet come. The more ignorant Moslems believe that the Sakhrah is suspended in the air, and its only support is a palm tree, held by the mothers of the two greatest prophets, Mohammed and Abraham. The most projecting point is called 'the Tongue,' because, when Omar thought he had discovered the stone which was Jacob's pillar in his vision at Bethel, he exclaimed, 'Es Salámo Alaykúm' ('Peace be unto thee'), and the stone replied, 'Alaykúm us Salám, wa Rahmat-Ullahi' ('Peace be to thee, and the mercy of God'). The Shaykhs of the Mosque explained everything to us, even the minutest trifle, and showed us the places where Solomon prayed, and also David, and where Abraham and Elijah and Mohammed met on the occasion of his night flight upon El Borák. They also made an echo for us, and told us that there was a hollow place beneath the Bir el Arwáh before mentioned, where every Friday the departed souls come to adore Allah.[9]
Description[edit]
Entrance to the Well of Souls in the Dome of the Rock, 2018
The entrance[edit]
The entrance to the cave is at the southeast angle of the Foundation Stone, beside the southeast pier of the Dome of the Rock shrine. Here a set of 16 new marble steps descend through a cut passage thought to date to Crusader times. On the way down, bedrock masses project in towards the stair; the one to the right is called 'the tongue'. (According to legend, the Stone answered Caliph 'Umar I when he addressed it.)[10]
A man prays towards the mihrab of Suleiman in the chamber
The chamber[edit]
The cave chamber is roughly square, about 6 meters on a side, and ranges from ≈1.5 to 2.5 m (4 ft 11 in to 8 ft 2 in) high.[10]
Inside the chamber are four prayer niches.[11] As one descends, next to the staircase there are two mihrabs (prayer niches):[11] to the left (south) is one dedicated to Prophet Dawud (David), with a trefoil arch supported by miniature marble twisted-rope columns. To the right (southeast) is a shallower, but ornately decorated, prayer niche dedicated to Prophet Suleiman (Solomon).[10] This 'mihrab is certainly one of the oldest in the world, considered to date at least back to the late 9th century, with some even suggesting that it dates back to the 7th century and to the time of Abd al-Malik, builder of the Dome of the Rock — making it the oldest in the world — but this is disputed.[12] To the north is a small shrine dedicated to Prophet Ibrahim (Abraham) and to the northwest another one dedicated to Khidr/Elijah.[10][11] A depression in the floor of the cave elicits an echo, which may indicate a chamber beneath it.[4]
The chamber is supplied with electric lighting and fans.[13] Coolcat instant play.
The shaft[edit]
At the center of the ceiling is a shaft, 0.46 meter in diameter, which penetrates 1.7 meters up to the surface of the Stone above. It has been proposed that this is the 4,000-year-old remnant of a shaft tomb.[10] Another theory is that it represents a Crusader 'chimney' cut for ventilation to accommodate lighted shrine candles.[14] Still others have tried to make a case that it was part of a drainage system for the blood of sacrifices from the Temple altar.[15] There are no rope marks within the shaft, so it has been concluded that it was never used as a well, with the cave as cistern. The ceiling of the cave appears natural, while the floor has been long ago paved with marble and carpeted over.
Literature[edit]
- The earliest reference to a 'pierced rock' (the shaft in the cave's roof) may be that in the Itinerarium Burdigalense by the anonymous 'Pilgrim of Bordeaux' who visited Jerusalem in 333 AD.[16]
- References to the 'Well of Souls' under the Foundation Stone date back at least to the 10th-century Persian writer Ibn al-Faqih who mentions it as an Islamic sacred site.[17]
- The 11th-century Persian writer and traveler Nasir-i Khusraw related the traditional story of the origin of the cave in his classic travelogue Safarnama:
They say that on the night of his Ascension into heaven, the Prophet, prayed first at the Dome of the Rock, laying his hand upon the Rock. As he went out, the Rock, to do him honour, rose up, but he laid his hand on it to keep it in its place and firmly fixed it there. But by reason of this rising up, it is even to this present day partly detached from the ground beneath.[18]
- The 16th-century rabbi David ben Solomon ibn Abi Zimra attested to the existence of a cave found under the Dome of the Rock and known as the 'Well of Souls'.[19]
- The definitive modern review of the Well of Souls, along with other underground openings beneath the Temple Mount, is in Shimon Gibson and David Jacobson's Below the Temple Mount in Jerusalem: A Sourcebook on the Cisterns, Subterranean Chambers and Conduits of the Haram Al-Sharif.[20]
References[edit]
- ^ abcRitmeyer, Kathleen (1 January 2006). Secrets of Jerusalem's Temple Mount. Biblical Archaeology Society. p. 104. ISBN9781880317860.
- ^Ritmeyer, Leen (1998), 'The Ark of the Covenant: Where It Stood in Solomon's Temple'; In: Ritmeyer, Leen and Kathleen Ritmeyer, Secrets of Jerusalem's Temple Mount, Washington, DC: Biblical Archaeology Society, pp. 91-110.
- ^ abPrag, Kay (2002), Israel & the Palestinian Territories (Series: Blue Guides); London: A&C Black, p. 125.
- ^ ab'The Mysterious Well of Souls, the Holy of Holies'. Tourists in Israel. 4 September 2016. Retrieved 6 December 2018.
- ^Prag, Op. cit.
- ^Prag, Op. cit., p. 125.
- ^Goldhill, Simon (2008), Jerusalem: City of Longing, Cambridge, Massachusetts: Harvard University Press, p. 118.
- ^Ritmeyer, Op. cit., pp. 101-103.
- ^Burton, Lady Isabel (1884, 3rd edition), The Inner Life of Syria, Palestine, and the Holy Land: From My Private Journal; London: Kegan Paul, Trench and Company, pp. 376-377.
- ^ abcdePrag, Op. cit., p. 124.
- ^ abcWell of Souls, Madain Project, accessed 2 September 2020.
- ^Goldhill, Op. cit. , p. 118
- ^Maraini, Fosco (1969), Jerusalem: Rock of Ages; Photography by Alfred Bernheim and Ricarda Schwerin; Translated by Judith Landry; New York City: Harcourt, Brace and World, Inc, p. 104.
- ^Ritmeyer, Op. cit., p. 103.
- ^Chisholm, Hugh, ed. (1911). 'Altar' . Encyclopædia Britannica. 1 (11th ed.). Cambridge University Press.
- ^Murphy-O'Connor, Jerome (2008), The Holy Land: An Oxford Archaeological Guide from Earliest Times to 1700, (5th edition), Oxford University Press, p. 97.
- ^Goldhill, Op. cit., p. 118.
- ^Nasir-I Khusraw (11th century), Diary of a Journey through Syria and Palestine, pp. 49-50; translated (1888) by Guy le Strange.
- ^Radbaz, Sheeloth Ve-Teshuboth cited in Zev Vilnay, Legends of Jerusalem (Philadelphia: Jewish Publication Society of America, 1973), 26f.
- ^Gibson, Shimon and David Jacobson (1996), Below the Temple Mount in Jerusalem: A Sourcebook on the Cisterns, Subterranean Chambers and Conduits of the Haram Al-Sharif; British Archaeological Reports, 301 pages.
External links[edit]
- Cave inside the Dome of the Rock @ IslamicLandmarks.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Well_of_Souls&oldid=980052924'
Orgrimmar is widely considered to be the easier of the two cities for Horrific Visions, so if you’re just getting started or you’re still gearing up, this is a good week to get it done. All that stands between you and a cloak upgrade is a metropolis full of Eldritch horrors, potions you can’t trust, and monsters that have somehow crammed themselves into mailboxes. Somehow, they never seem to be the monster you want.
Entering the Orgrimmar Horrific Vision
You enter at the threshold of the Valley of Strength, Orgrimmar’s central district. This zone has relatively easy enemies and low sanity drain. However, at low cloak levels and before points in the Titanic Research tree (particularly before Orb Operation Manual and Emergency Cranial Defibrillation), your margin for error is low. If you’re gearing up and want to ensure a successful cloak upgrade, head straight to Thrall, who’s in the building at the center. You’ll have to deal with minimal trash and the two guards outside the building, but that’s it; you should have plenty of time to kill Thrall and ensure a successful upgrade between cloak levels 1-6. Stealth classes can ignore all trash barring the guards at the door.
With better gear, more research, a higher cloak level, or some combination of the three, you’ve got more time to explore and familiarize yourself with some Vision mechanics. One thing that will pay dividends in the future is to get used to checking the hut next to the Blacksmith’s shop. There will be a corpse there with a potion next to it. Take note of the potion’s color; it always corresponds to the color of potion that will drain your sanity and that you’ll want to avoid elsewhere in the Vision. We’ll talk more about the potions later.
Check the mailbox that will be ahead and off to your right outside the Auction House. Clicking this will always spawn an enemy, and sometimes you’ll get the Mail Muncher, which has a 100% chance to drop the Mail Muncher mount. The mob isn’t too tough to fight — it only has around 300K HP — so it’s worth your time unless you’re going straight to Thrall.
If you’re playing a tank class or are otherwise well-geared, there are lots of places in the Valley of Strength to line-of-sight mobs and force all those pesky casters into an area you can AOE. I’ve found the Blacksmith shop to be among the most useful; just run counter-clockwise around the Valley, collect mobs, tuck yourself into the shop, and then blow everything up once it’s conveniently collected.
Corrupted Areas: The Drag and the Valley of Spirits
With better gear and advancing cloak levels, it’s time to venture further afield. Corrupted Areas will drain your sanity by 8 per second and are best left alone until you’ve got a better cloak and/or points in Titanic Research.
The Drag is the most immediately accessible Corrupted Area. Your first responsibility is to defeat Annihilator Lak’hal, a big Faceless mob you’ll find toward the beginning of the Drag fighting Garona. Lak’hal isn’t too difficult, but does have two abilities to watch out for: Dark Force will push you away from him (you can run back against it to stay in range if you’re melee) and Orb of Annihilation should be avoided as much as possible as it will drain sanity if it hits you. It’s a big purple circle on the ground and telegraphed well in advance.
Once you’ve rescued Garona, it’s time to rescue civilians. You’ll run down the Drag alternating between fighting mob packs and clicking on boarded-up buildings to see if anyone’s still alive. Again, if you’re a tank or have significant AOE capabilities, it may be more efficient for you to run around collecting the mobs and then line-of-sighting behind a shop to mow them all down at once. With the mobs dead, there are five places to check: the traveling goods shop, the cloth goods shop, the orphanage, Nogg’s machine shop, and the leatherworker’s shop. At each building, click the barricade. The second you reach will spawn a mob to fight.
Once all the survivors are out, it’s time to fight Inquisitor Gnshal, who will be found at the end of the Drag just past the pond. He doesn’t have much health but does have two mechanics you’ll have to worry about: Cry of the Void will shield him at 65% and 30% health (just DPS through it), and Void Torrent will stun you, lift you in the air, and cost you sanity if it hits. Void Torrent is irritating because it follows you around and can be difficult to avoid if you’re not rocking much (if anything) in the way of additional run speed or mobility skills. Running around Gnshal as the cast starts should help, but in practice I’ve found it very frustrating.
Once he’s dead, you’ve officially completed the objectives and will be rewarded with an additional chest at the end of the run. If this is the only Corrupted Area you are doing, there’s a totem up the hill to your right that you can click that will take you back to the Valley of Strength — you don’t have to ride all the way back! The mailbox for this zone is located outside the entrance to the Valley of Honor (a Lost area) and is easily accessible once you’ve finished fighting Gnshal.
The Valley of Spirits is the other Corrupted Area, and your first responsibility is to help Zekhan defeat the non-elites he’s fighting. Once you’ve freed him, you gain access to the Valley by defeating the elite Decimator Shiq’voth. Shiq’voth has a charge you can avoid (just side-step it) and an ability called Decimator. This is a bolt of void energy he shoots back and then pulls back in; make sure you don’t get hit by it as it will cost a whopping 120 sanity.
With Shiq’voth down, follow Zekhan into the Valley. You’ll have to rescue four shaman from corrupted totems and mobs. The first will be located immediately on the path in front of you; the subsequent three will be located on/off the path on your left. It’s a little tougher to do mass pulls in the Valley of Spirits as the mobs’ Mental Assault casts tend to hurt, and it also means a lot of back-tracking to click totems, so I’ve found it more efficient to do each pack of mobs totem by totem. Do whatever works best for you!
Once you’ve rescued all four shaman, it’s time to fight the Oblivion Elemental. I suggest you skip the two trash mobs in front of him by hugging the side of the Orgrimmar embassy. At 80% and 40% he will cast Hopelessness, which forces you to get a shiny orb to continue attacking him. You don’t have to stay in the location the orb spawns; just run over to pick it up, and this eliminate the silence effect of Hopelessness. His other ability is a series of purple waves that will move toward him from all directions; avoid these as much as possible as they will stun you and drain sanity.
With the Oblivion Elemental dead, you’ve completed all the objectives in the Valley of Spirits, so it’s time to head elsewhere. Fortunately, if you’re still after the Mail Muncher mount, the mailbox for the Valley of Spirits is located outside the Embassy, so it’s very convenient once you’ve killed the Elemental.
Lost Areas: The Valley of Honor and Valley of Wisdom
These are the toughest areas that Orgrimmar can offer, and accordingly should be avoided until after you’ve leveled your cloak and Titanic Research a little. You will want to have the Elite Extermination upgrade if at all possible, and I’ve written this guide assuming that you do. Because a certain amount of sanity loss on the bosses here is completely unavoidable, you do not want to pull either unless you have a comfortable sanity margin (and/or the failsafe Emergency Cranial Defibrillation available). This margin will depend on your DPS and how well you handle the mechanics, so there’s no hard-and-fast rule, but going in with at least half your sanity is advisable (unless you’re depending the failsafe).
The Valley of Honor is probably the more dangerous of the two areas overall. Your first hurdle is Misha, whose two abilities are Desperate Retching and Maddening Roar. Desperate Retching will apply a disease to you that will periodically leave green goop pools; stay out of these (and dispel the disease if you can). Maddening Roar is a purple circle around Misha that will damage and drain 120 sanity from anyone within it, so stay out.
There’s an abundance of trash in the Valley of Honor, and this will slow you down. However, save your big cooldowns for Rexxar. Keep pulling and killing until you reach the next elite, the Aqir Mindhunter (who will be on the hill to the right of the Auction House). Its mechanics are similar to the trash that preceded it; stay out of its frontal cone and away from green stuff on the ground.
With the Mindhunter down, continue up the hill. You’ll have one more trash pack, and then Rexxar’s waiting for you in the hunter’s hall. This is a very movement-heavy fight with a lot of area-denial tools. He’ll cast a bunch of purple circles on the ground; stay out of these to avoid a stun and 120 sanity loss. Being Rexxar, he’s also accompanied by animal companions — namely, four boars that will periodically charge you and cast Void Quills (which can be interrupted). At 40% health, the movement requirement ratchets even further, as Rexxar will cast Stampeding Corruption. This sends a wave of small void minions across the hall; keep dodging them to avoid damage and sanity loss.
The mailbox for the Valley of Honor is located outside the Auction House (to the left of the hill on which you’ll find the Mindhunter), so pick that up on your way.
On your way to the Valley of Wisdom, look for any chests near the Barber Shop, which have a chance to drop Coifcurl’s Close Shave Kit.
The Valley of Wisdom (more colloquially known as “Tauren Town”) is fairly straightforward: You kill trash until the end boss, Vez’okk the Lightless, spawns. The Faceless and tentacle mobs here are fairly easy; just be sure to avoid Dark Smash (purple circles on the ground) and other ground effects.
Valley Of Spirits Slot - Free Play In Demo Mode - Nov 2020
The two elites present will each give 25% progress toward spawning the boss and are worth doing for both that and extra sanity. Down the hill to your right and across the bridge is the Coagulated Horror. It has both a frontal cone and a ground effect that should be avoided if at all possible; if it’s red, stay out of it. The Voidcrazed Hulk is up the hill to your left in the area with the inn. It will toss you away from him and then attempt to jump on you with Explosive Leap. The sanity loss from the initial hit is unavoidable, but make sure you’re not in his way (telegraphed by a brown swirl on the ground) when he lands. His second ability is Howling in Pain and will interrupt all casts for four seconds. After doing both elites and the trash on the way to them, you should hit 100% easily. If you’re still looking for the Mail Muncher, you’ll want to kill the Hulk because the Valley of Wisdom mailbox is located outside the inn.
Vez’okk will spawn on the path in which you zoned in and has three abilities of note. The first is a frontal cone, which you can side-step. At 80%, 50%, and 30% health, he will cast Unleash Corruption, which drains 60 sanity and spawns adds on the player. His third ability is Ring of Chaos, which spawns a series of black circles around him which will then move outwards. Getting hit will drain 60 sanity and stun you. When he spawns the Ring, run a little away from him and position yourself between the orbs. It’s best to fight Vez’okk in one of the more open areas in the Valley of Wisdom to give yourself adequate space to handle these mechanics, i.e., don’t fight him on the bridge or on the hill if possible as you’ll box yourself in. Once Vez’okk is dead, the totem to return to the Valley of Strength is on the hill leading to the area with the inn/Auction House.
Final Boss: Thrall
In his simplest form (i.e., the version of him you’ll encounter if you run straight to him), Thrall is a very straightforward encounter: Side-step his frontal cone, and stay out of dark stuff on the ground. However, as with Alleria, he’ll gain 10% additional health and abilities for each area you’ve cleared in the Vision:
- If you’ve cleared The Drag, he will gain Cries of the Void, the shielding ability from Inquisitor Gnshad. DPS through it.
- If you’ve cleared the Valley of Spirits, he will gain Hopelessness, the shiny orb ability from the Oblivion Elemental. You will be silenced until you run through the orb.
- If you’ve cleared the Valley of Honor, he will gain two Void Boars, Rexxar’s adds. Prioritize damage on them (they should die quickly) and interrupt Void Quills whenever possible.
- If you’ve cleared the Valley of Wisdom, he will lose his ordinary frontal cone and gain Defiled Ground, the frontal cone cast by Vez’okk. Side-step it and try to make sure you’re always aiming it toward the outside of the room, as it seems to be permanent. At the very least, don’t box yourself into a bad spot.
While this sounds complicated, Thrall is still easier than Alleria overall, particularly if you’re melee.
Reference
Orgrimmar Horrific Visions Rewards and Secrets
We’ve mentioned the location of all the mailboxes if you’re still on the hunt for the Mail Muncher, but there are a few additional goodies you may find at the end of the run. If you complete the Valley of Spirits, Zekhan’s chest has a chance to drop both the Void-Scarred Toad and the Void-Touched Souvenir Totem. If you complete the Valley of Honor, Rexxar’s chest has a chance to drop C’Thuffer. Thrall’s chest has a chance to drop the Void-Scarred Pup.
When you see them, potions are generally worth your time to stop and drink. There are five potions that you’ll find scattered all around Orgrimmar:
- A nameless potion that will give you 100 sanity
- A nameless potion that will cost you 60 sanity
See Full List On Wow.gamepedia.com
So most of these sound great, but there’s a catch: They’re all associated with a different color potion, and the color changes each run. The only way to know for sure which one is the bad potion is to investigate the dead body in the hut next to the Blacksmith’s shop in the Valley of Strength. The color of potion located next to this corpse should be avoided, but all the rest are safe.
Valley Of Spirits Orgrimmar
And as always, don’t forget to loot any chests you see for Corrupted Mementos!
Valley Of Spirits Wow Vision
Blizzard Watch is made possible by people like you.
Please consider supporting our Patreon!
Please consider supporting our Patreon!